But we are learning and we are constantly improving

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But we are learning and we are constantly improving

Сообщение StevenCao 22 окт 2018, 04:19

There was lots of controversy shrouding Lion and Finka, as a result of their"global" abilities that influenced all players simultaneously. Is that something you are still looking into for Operators?

We learn a lot we discharge R6 credits . And it is one of those things where sometimeswe learn things that we have done that are great and we employ people to other Operators.

[...] You'll never hear any of our balancing team say,"Oh yeah, we got it all perfect." You'll never hear us say that. But we are learning and we are constantly improving. And being able to choose learnings from things we have done previously and apply that knowledge to prospective Operators is something that all of our game designers are really proficient at doing and it is something we're placing a focus on moving ahead.

Moving onto your current rework of Hereford, and buffs to Consulate and Clubhouse. As you are looking back at your maps, are there errors or design choices that you're contemplating, seeing Rainbow Six Siege has evolved?

Well, I wouldn't necessarily call it a mistake. Hereford was one of the maps we ever constructed, it was the first map we had our inner competitive games on. So Hereford was built to be performed at a different game than what we have today. Along with also the idea about what we had and how Rainbow Six Siege will play pre-launch, and then how Rainbow Six is played with our players and what they've taught us very different matches.

So the reworking of Hereford foundation, it was a very great chance to take this iconic map that had any problems that prevented it from becoming viable and giving it a facelift. But if you are knowledgeable about the older Hereford, and you have played the new Hereford, it's more of a new map compared to a facelift. We were able to have a great deal of what our level layout has heard over the last couple of years out of our players, and apply that to Hereford, together with like perpendicular gameplay, and rotations, and roaming and each of those things. So we are in a position to improve we didn't realize they needed to be improved upon if they were released.

What were the thoughts behind implementing rain for the Hereford Base rework? With changes to audio and visibility, how does this affect?

Making buy Rainbow Six Siege Items sure that our surroundings are enticing and exciting for gamers is critical, and that drove lots of the artistic direction to the brand new Hereford Base. However, you will observe that there's no night time, for Hereford a day map. We recognize that night maps are much less viable as day maps, so that we're leaning towards the day map variety for these kinds of maps.

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StevenCao
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Re: But we are learning and we are constantly improving

Сообщение vanesela 19 июн 2019, 22:20

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Re: But we are learning and we are constantly improving

Сообщение vanesela 11 июл 2019, 22:10

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